Screen Time

Defining Digital Wellbeing

Defining Digital Wellbeing

In this latest post, Georgie Powell takes some time to define Digital Wellbeing and its key components.

Apps Designed for Happiness

Apps Designed for Happiness

It’s time to start thinking about new models for the future of technology. How can we move on from an attention - based economy to one motivated by positive social change? Here’s an idea - design and reward apps for happiness….

The 'Real' Like Button

The 'Real' Like Button

What if there was a ‘real’ like button…. one where we got to secretly post how social media updates made us feel? Social networks could understand more about whether or not their users were happy or sad, and we’d learn a thing or two about ourselves as well….

SPACE is back! An update on our discussions with Apple.

SPACE is back!  An update on our discussions with Apple.

We are pleased to say that Apple have contacted us to confirm that we can continue to use location based services. Great news! It’s given us confidence that our product is useful, reliable, user - friendly and something Apple wants to continue to support. Onwards!

In the Kill Zone - An update for SPACE on iOS

In the Kill Zone - An update for SPACE on iOS

These are dangerous times when it seems that Apple is systematically targeting apps that compete with Screen Time. We believe that the future of digital wellbeing depends on a healthy and vibrant competitive landscape. It’s not right that Apple should control the only keys to solving phone addition.